Book Details

Computer Graphics

Computer Graphics

Published by uLektz

Course Code:CS2401

Author:uLektz

University: Anna University, Tamil Nadu

Regulation:2008

Categories:Computer Science

Format : ico_bookePUB3 (DRM Protected)

Type :eBook

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Description :Computer Graphics

Note : No printed book. Only ebook. Access eBook using uLektz apps for Android, iOS and Windows Desktop PC.

Topics
UNIT I 2D PRIMITIVES

1.1 Output primitives

1.2 Line, Circle and Ellipse drawing algorithms

1.3 Attributes of output primitives

1.4 Two dimensional Geometric transformation

1.5 Two dimensional viewing

1.6 Line, Polygon, Curve and Text clipping algorithms

UNIT II 3D CONCEPTS

2.1 Parallel and Perspective projections

2.2 Three dimensional object representation - Polygons, Curved lines, Splines, Quadric Surfaces

2.3 Visualization of data sets

2.4 3D transformations

2.5 Viewing

2.6 Visible surface identification

UNIT III GRAPHICS PROGRAMMING

3.1 Color Models – RGB, YIQ, CMY, HSV

3.2 Animations - General Computer Animation, Raster, Key frame

3.3 Graphics programming using OPENGL

3.4 Basic graphics primitives

3.5 Drawing three dimensional objects and Drawing three dimensional scenes

UNIT IV RENDERING

4.1 Introduction to Shading models

4.2 Flat and Smooth shading

4.3 Adding texture to faces

4.4 Adding shadows of objects

4.5 Building a camera in a program

4.6 Creating shaded objects

4.7 Rendering texture

4.8 Drawing Shadows

UNIT V FRACTALS

5.1 Fractals and Self similarity

5.2 Peano curves

5.3 Creating image by iterated functions

5.4 Mandelbrot sets

5.5 Julia Sets

5.6 Random Fractals

5.7 Overview of Ray Tracing

5.8 Intersecting rays with other primitives

5.9 Adding Surface texture

5.10 Reflections and Transparency

5.11 Boolean operations on Objects

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