Book Details

Computer Graphics

Computer Graphics

Published by uLektz

Course Code:CS6504

Author:uLektz

University: Anna University, Tamil Nadu

Regulation:2013

Categories:Computer Science

Format : ico_bookePUB3 (DRM Protected)

Type :eBook

Rs.401 Rs.80 Rs.80% off

Preview Buy Now

Description :Computer Graphics of CS6504 covers the latest syllabus prescribed by Anna University, Tamil Nadu for regulation 2013. Author: uLektz, Published by uLektz Learning Solutions Private Limited.

Note : No printed book. Only ebook. Access eBook using uLektz apps for Android, iOS and Windows Desktop PC.

Topics
UNIT I INTRODUCTION

1.1 Survey of computer graphics

1.2 Overview of graphics systems ,Video display devices,Raster scan system,Random scan systems,Graphics monitors and Workstations,Input devices,Hard copy Devices,Graphics Software

1.3 Output primitives- Points and lines,Line drawing algorithms,Loading the frame buffer,Line function

1.4 Circle and ellipse generating algorithms

1.5 Pixel addressing and object geometry

1.6 Filled area primitives

UNIT II TWO DIMENSIONAL GRAPHICS

2.1 Two dimensional geometric transformations

2.2 Matrix representations and homogeneous coordinates

2.3 Composite transformations

2.4 Two dimensional viewing - Viewing pipeline,Viewing coordinate reference frame

2.5 Window-to-viewport coordinate transformation

2.6 Two dimensional viewing functions

2.7 Clipping operations,Point,Line,Polygon clipping algorithms

UNIT III THREE DIMENSIONAL GRAPHICS

3.1 Three dimensional concepts

3.2 Three dimensional object representations

3.3 Polygon surfaces

3.4 Polygon tables

3.5 Plane equations

3.6 Polygon meshes

3.7 Curved Lines and surfaces

3.8 Quadratic surfaces

3.9 Blobby objects

3.10 Spline representations

3.11 Bezier curves and surfaces

3.12 B-Spline curves and surfaces

3.13 TRANSFORMATION AND VIEWING :Three dimensional geometric and modeling transformations ,Translation,Rotation,Scaling,Composite transformations

3.14Three dimensional viewing-Viewing pipeline, Viewing coordinates, Projections, Clipping

3.15 Visible surface detection methods

UNIT IV ILLUMINATION AND COLOUR MODELS

4.1 Light sources

4.2 Basic illumination models

4.3 Halftone patterns and dithering techniques

4.4 Properties of light

4.5 Standard primaries and chromaticity diagram

4.6 Intuitive colour concepts -RGB colour model -YIQ colour model -CMY colour model -HSV colour model -HLS colour model

4.7 Colour selection

UNIT V ANIMATIONS & REALISM

5.1 ANIMATION GRAPHICS-Design of Animation sequence-Animation function - Raster animation

5.2 Key frame systems

5.3 Motion specification

5.4 Morphing

5.5 Tweening

5.6 COMPUTER GRAPHICS REALISM

5.7 Tiling the plane

5.8 Recursively defined curves -Koch curves -Dragons -Space filling curves

5.9 Fractals -Grammar based models -Fractals -Turtle graphics -Ray tracing.

loading