Book Details

Computer Graphics

Computer Graphics

Published by uLektz

Course Code:R162218

Author:uLektz

University: JNTU Kakinada

Regulation:2016

Categories:Information Technology

Format : ico_bookePUB3 (DRM Protected)

Type :eBook

Rs.189 Rs.28 Rs.85% off

Preview Buy Now

Description :Computer Graphics of R162218 covers the latest syllabus prescribed by JNTU Kakinada for regulation 2016. Author: uLektz, Published by uLektz Learning Solutions Private Limited.

Note : No printed book. Only ebook. Access eBook using uLektz apps for Android, iOS and Windows Desktop PC.

Topics
UNIT I 2D PRIMITIVES

1.1 Output Primitives

1.2 Line, Circle and Ellipse drawing algorithms

1.3 Attributes of output primitives

1.4 Two Dimensional Geometric Transformation

1.5 Two Dimensional Viewing- Window-to- View port Coordinate Transformation

1.6 Line, Polygon, Curve and Text clipping algorithms

UNIT II 3D Concepts

2.1 Parallel Projection and Perspective Projection

2.2 Polygons, Curved lines, Splines, Quadric Surfaces

2.3 Visualization of data sets

2.4 3D transformations

2.5 Viewing. Visible surface identification

UNIT III GRAPHICS PROGRAMMING

3.1 Color Models- RGB, YIQ, CMY, HSV

3.2 Animations, General Computer Animation, Raster, Key frame

3.3 Graphics programming using OPENGL

3.4 Basic graphics primitives

3.5 Drawing three dimensional objects and Drawing three dimensional scenes

UNIT IV RENDERING

4.1 Introduction to Shading models

4.2 Flat and Smooth shading

4.3 Adding texture to faces- Adding shadows of objects- Building a camera in a program- Creating shaded objects

4.4 Rendering texture- Drawing Shadows

UNIT V FRACTALS

5.1 Fractals and Self similarity

5.2 Peano curves- Creating image by iterated functions

5.3 Mandelbrot sets- Julia Sets

5.4 Random Fractals

UNIT VI OVERVIEW OF RAY TRACING

6.1 Overview of Ray Tracing- Intersecting rays with other primitives

6.2 Adding Surface texture

6.3 Reflections and Transparency- Boolean operations on Objects

loading