# Interactive Computer Graphics

Course Code:R42031

Author:uLektz

University:

Regulation:2010

Categories:Mechanical

Format : ePUB3 (DRM Protected)

Type :eBook

Rs.199 Rs.30 Rs.85% off

Description :Interactive Computer Graphics of R42031 covers the latest syllabus prescribed by JNTU Kakinada for regulation 2010. Author: uLektz, Published by uLektz Learning Solutions Private Limited.

Note : No printed book. Only ebook. Access eBook using uLektz apps for Android, iOS and Windows Desktop PC.

##### Topics
###### UNIT-I INTRODUCTION

1.1 INTRODUCTION: Application areas of computer graphics, overview of graphic system, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations

1.2 Introduction to PHIGS &GKS and input devices, input device handling algorithms

###### UNIT-II OUTPUT PRIMITIVES

2.1 OUTPUT PRIMITIVES: Points and lines, Line drawing algorithms, Midpoint circle algorithm

2.2 Filled area primitives: Scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm

###### UNIT-III 2-D VIEWING

3.1 2-D VIEWING : The viewing pipe-line, viewing coordinate reference frame

3.2 Window to view-port co-ordinate transformations, viewing function

3.3 Cohen-Sutherland and Cyrus-beck line clipping algorithms

3.4 Sutherland- Hodgeman polygon clipping algorithm, segments

###### UNIT-IV 3-D OBJECT REPRESENTATION

4.1 3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces

4.2 Solid modeling Schalars – wire frame, CSG, B-rep, Bezier and B-spline surfaces

###### UNIT-V ILLUMINATION AND SHADING ALGORITHMS

5.1 Illumination:Basic illumination models,Light sources, diffuse reflection, lambert’s cosine law and point source illumination, specular reflection, Transparency and shadows

###### UNIT-VI VISIBLE SURFACE DETECTION METHODS

6.1 Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting.

###### UNIT-VII COMPUTER ANIMATION

7.1 COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language

7.2 Key frame system

7.3 Motion specification

###### UNIT-VIII MULTIMEDIA AND MULTIMEDIA AUTHORING TOOLS

8.1 Introduction: Multimedia-Systems, Technology, Architecture, Hardware trade-offs, contents, PC, Applications, Data compressions, Authoring System

8.2 MULTIMEDIA AUTHORING TOOLS:Introduction, types of authoring tools, page based/In card authoring tools, icon -based authoring tools, Time-based and presentation tools, Object-oriented authoring tools, authorware professional for windows (APW).