Book Details

Interactive Computer Graphics

Interactive Computer Graphics

Published by uLektz

Course Code:R42031

Author:uLektz

University: JNTU Kakinada

Regulation:2010

Categories:Mechanical

Format : ico_bookePUB3 (DRM Protected)

Type :eBook

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Description :Interactive Computer Graphics of R42031 covers the latest syllabus prescribed by JNTU Kakinada for regulation 2010. Author: uLektz, Published by uLektz Learning Solutions Private Limited.

Note : No printed book. Only ebook. Access eBook using uLektz apps for Android, iOS and Windows Desktop PC.

Topics
UNIT-I INTRODUCTION

1.1 INTRODUCTION: Application areas of computer graphics, overview of graphic system, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations

1.2 Introduction to PHIGS &GKS and input devices, input device handling algorithms

UNIT-II OUTPUT PRIMITIVES

2.1 OUTPUT PRIMITIVES: Points and lines, Line drawing algorithms, Midpoint circle algorithm

2.2 Filled area primitives: Scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm

UNIT-III 2-D VIEWING

3.1 2-D VIEWING : The viewing pipe-line, viewing coordinate reference frame

3.2 Window to view-port co-ordinate transformations, viewing function

3.3 Cohen-Sutherland and Cyrus-beck line clipping algorithms

3.4 Sutherland- Hodgeman polygon clipping algorithm, segments

UNIT-IV 3-D OBJECT REPRESENTATION

4.1 3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces

4.2 Solid modeling Schalars – wire frame, CSG, B-rep, Bezier and B-spline surfaces

UNIT-V ILLUMINATION AND SHADING ALGORITHMS

5.1 Illumination:Basic illumination models,Light sources, diffuse reflection, lambert’s cosine law and point source illumination, specular reflection, Transparency and shadows

5.2 Shading Algorithm, Constant intensity algorithm, Phong’s shading algorithm, Gourand shading algorithm,Comparison of shading algorithms

UNIT-VI VISIBLE SURFACE DETECTION METHODS

6.1 Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting.

UNIT-VII COMPUTER ANIMATION

7.1 COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language

7.2 Key frame system

7.3 Motion specification

UNIT-VIII MULTIMEDIA AND MULTIMEDIA AUTHORING TOOLS

8.1 Introduction: Multimedia-Systems, Technology, Architecture, Hardware trade-offs, contents, PC, Applications, Data compressions, Authoring System

8.2 MULTIMEDIA AUTHORING TOOLS:Introduction, types of authoring tools, page based/In card authoring tools, icon -based authoring tools, Time-based and presentation tools, Object-oriented authoring tools, authorware professional for windows (APW).

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